Game Guide

MLB The Show 22 Best Throw Control

MLB The Show 22: If you really want to get off the bump, you need to choose the best fire control scheme for yourself.

In MLB The Show 22, the difference between an ace shooter and someone who throws meatballs may come more to your shooting controls than your actual skills. Of all the different aspects of the game – batting, pitching and more – it has the most choice when it comes to controls. That's a good thing, because it means everyone will likely find their preference, but the process of doing so can be daunting. In this guide, we'll break down many different shot controls for MLB The Show 22, so you can pick the one that lets you drop the beats most reliably by looking at the third inning.

MLB The Show 22 – Shooting controls explained

There are five shooting control schemes in MLB The Show 22, and like the game's batting controls, they range from simple and arcade-like to deep simulations of real-life shooting. Some will seem rather cumbersome to novices, so be sure to find the right one for you.

MLB The Show 22 Fire Control

Point Shot

Pinpointing is the newest of all control schemes and honestly the bulkiest. This is the scheme where you can choose whether you are a veteran of the series and ready for the deepest sim experience in the game. But this experience does not come easy. As with all schemes, you'll aim the field with the left stick, but the hard part is mastering the rest of the process. Using the right stick, you will trace a shape in a circle on your screen to reflect the throwing motion of a particular step in a simplified way.

This means that each type of step has its own throwing motion, and successfully finding the timing and following this plan is an extensive experience that requires a lot of skill. While this is a favorite of expert players, I personally find it untenable and would only recommend it to the most discerning players of the game.

meter

Counter shots sound a bit old-fashioned, but I think in a good way. With the counter slope you select a step, place it, then press the action button three times – once to start the power meter, once to select the power level as the meter fills up, then once again when the cursor returns quickly, the pitch is decided after all. .

If it helps, think of it like kicking Madden. Better, less winding pitchers will be easier to capture both power and accuracy, making this a very useful scheme as long as the pitcher is a good caliber. But that means fewer or tired pitchers will have a harder time.

Analogue only

Just analog pitch can be thought of as a mix of pinpoint and metered pitch. You still use the right stick to follow your wrap in an on-screen prompt, but this move is done with a simpler vertical movement, similar to the meter, depending on good timing. If pinpointing is too messy but you'd rather have something more tactile than a button press, the smooth right stick movement required for pure analog is a good choice, but I still recommend sticking with the meter for familiarity.

Strike

The hit is probably the worst option of the bunch. This is simple, but does not constitute strong proof of why it is offered. Theoretically, the high skill ceiling of pinpoint shooting means that big players will eventually favor it. But the pulse is simply cumbersome and has no advantages. After detecting a step, you need to press the action button when a fast spinning circle reaches its smallest size.

The smaller it is, the more accurate the pitch will be, but even with elite pitchers the circle beats so fast it's almost funny. Pulse beats are no more than a carnival game and should be ignored.

Classical

Like the classic hit controls, classic shooting is the bare-bones, simple point option for new players or those looking for something moderately complex. With a pitch, you select and deliver a pitch, location. It's nice and easy, and it's a great choice if you don't want to worry about all the other mini-games and on-screen commands offered by the various other fire control schemes.

Kaynak

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Yildiray Ozer
He is the founder of our The Gamer Station Media and The Gamer Station Dashboard platforms. It also produces entertainment, game and movie content for TGS. You can follow his social media.

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