In 2021, Tencent's gaming revenue grew to $32.94 billion.

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Tencent, one of the world's largest media companies, reported that its revenue from gaming-related startups increased by 2021 percent year-on-year to $9,9 billion in 32,94.

This growth, as always, was primarily fueled by the company's mobile games, which include PUBG Mobile, Brawl Stars and Clash of Clans. In terms of total revenue, Tencent surpassed Sony, Microsoft and Nintendo, which reported $24,9, 16,3 and 15,3 billion dollars, respectively.

He also noted that VALORANT is a significant contributor, as Tencent owns the holding company's developer, Riot Games. League of Legends was also ranked among the top three PC games by average monthly users. Tencent also said plans are underway to expand the franchise through new games, media startups like Arcane, and esports.

As Niko Partners analyst Daniel Ahmad noted, Tencent's overseas game revenue from internal developer games and games purchased or acquired from partner studios rose to 2021 percent of its total revenue in 26. The company aims to increase this to 50 percent as it continues to expand. .

Even with these numbers, Tencent's total revenue of $2021 billion for the fourth quarter of 22.62 is the company's lowest amount of revenue growth since the company went public in 2004, according to CNBC. This resulted in an underperforming year, according to analysts, largely due to China's regulatory pressure throughout 2021 in gaming, education and other areas.

“2021 has been a challenging year as we embraced changes and implemented some measures that strengthened the company's long-term sustainability but slowed our revenue growth,” Tencent told CNBC.

The same statement also stated that Tencent expects to "fully digest the impact of minor safeguards" in the second half of 2022.




Kaynak

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