Raven Software was at the top of Warzone Pacific.
It's been a week since Call of Duty: Warzone's Pacific update and the new Caldera map were released, and the game's developers at Raven Software have been updating the battle royale game frequently since then.
This afternoon Raven released its second update for Warzone in less than 12 hours. While this morning's update focused on Vending nerfs, the latest update includes sweeping changes to weapons and attachments almost everywhere.
The automaton has been hit again, with its recoil “substantially increased”. Recoil has also been increased on the STG44, BAR, Cooper Carbine and MG42. The recoil patterns of a few other weapons have also changed somewhat.
Meanwhile, the 3 Line Rifle has seen some significant changes, including an increase in its maximum and minimum damage, but nerfs in damage multipliers and an increase in ADS speed.
The update also included several bug fixes and extensive changes to the weapons spawned in Caldera. The floor loot, supply box loot, and contract rewards have all been adjusted, although the notes don't provide details.
gameplay
- Weapons spawning in Caldera have been adjusted for…
- floor loot
- Supply Box loot
- Contract rewards
Bug fixes
- Fixed collision issues with various items in the Caldera allowing Players to exploit/spy/shoot on these items.
- Fixed an issue that caused placeholder images to appear in various Store Pack previews and/or purchases.
- Fixed an issue that caused placeholder text to appear in the Social menu.
- Fixed an issue where Focus Gun Perk with Marksman Rifle Charlie (MW) would greatly increase Flinch Resistance.
- Fixed an issue that caused the Type 99 (VG) to drop players to the Upper Body in one hit.
- Fixed an issue that caused the PPSh-41 (VG) and Owen Gun (VG) to deal more damage than intended.
Weaponry
Since most of the following changes are related to Backlash, we thought it necessary to clarify the language used:
- rebound setting
- Recoil pattern changed
- recoil deflection
- The amount of randomness in the Kickback pattern
- Recoil increase or decrease
- size changed
Weapon adjustments
assault rifle
- Assault Rifle Alpha (VG)
- recoil adjusted
- Assault Rifle Charlie (VG)
- recoil increased
- Assault Rifle Hotel (VG)
- Recoil greatly increased
- Cooper Carbine (VG)
- Max Damage Range reduced from 1350 to 1200
- Neck Damage Multiplier reduced from 1,3 to 1,2
- Lower Body Damage Multiplier reduced from 1,1 to 1
- Recoil slightly increased
- People's Assault Rifle (VG)
- Neck Damage Multiplier reduced from 1,5 to 1,2
- Lower Body Multiplier reduced from 1,1 to 1
- ADS Speed decreased by 19 percent
gun
- Klauser (V.G.)
- Neck Damage Multiplier reduced from 1,5 to 1,2
- Submachine Gun (VG)
- Max Damage Range reduced from 225 to 215 units
- Second Damage Range reduced from 600 to 450 units
- RATT (VG)
- Neck Damage Multiplier reduced from 1,5 to 1,2
- Best Search (VG)
- Neck Damage Multiplier reduced from 1,5 to 1,2
Submachine Gun
- MG 82 (BOCW)
- Recoil Deviation increased
- MG42 (BOCW)
- ADS Speed decreased by nine percent
- recoil increased
sniper rifle
- G-43(VG)
- recoil adjusted
- Sniper Rifle Charlie (MW)
- Flinch Resistance increased by 19 percent
Shotgun
- Combat Shotgun (VG)
- Max Damage Range reduced from 150 to 140 units
- Second Damage Range reduced from 240 to 220 units
- Einhorn Doner (VG)
- Max Damage Range increased from 140 to 160 units
- Second Damage Range reduced from 230 to 220 units
- Gracey Auto (VG)
- Second Damage amount reduced from 22 to 20
- Third Damage amount reduced from 18 to 14
- Max Damage Range reduced from 160 to 140 units
- Second Damage Range reduced from 325 to 300 units
sniper rifle
- 3-Line Rifle (VG)
- Max Damage increased from 92 to 95
- Minimum Damage increased from 75 to 78
- Neck Damage Multiplier reduced from two to 1.5
- Lower Body Damage Multiplier reduced from 1,1 to 1,06
- Upper Limb Damage Multipliers reduced from 1,1 to one
- ADS Speed increased by 16,6 percent
While these seem like extreme changes in the damage potential of the 3 Line Rifle (VG), rest assured, their attachments still increase lethality significantly.”
- Gorenko Anti-Tank Rifle (VG)
- Minimum Damage reduced from 108 to 102
- Minimum Damage Range increased from 2048 to 4096 units
- Neck Damage Multiplier reduced from two to 1.8
- Projectile Speed increased by 22%
- Kar98k (VG)
- Flinch Resistance increased by 19 percent
- Swiss K31 (BOCW)
- Flinch Resistance increased by 19 percent
- Type 99 (VG)
- Max Damage increased from 92 to 96
- Minimum Damage increased from 75 to 82
- Neck Damage Multiplier reduced from two to 1.7
submachine gun
- Owen Weapon (VG)
- recoil adjusted
- PPSh-41(VG)
- recoil adjusted
- Stone (VG)
- recoil adjusted
- ADS Movement Speed decreased by 10 percent
- Submachine Gun Charlie (VG)
- recoil adjusted
- M1912(VG)
- recoil adjusted
- Movement Speed decreased by 1,25%
- ADS Movement Speed decreased by four percent
Additional adjustments
ammo
- Best Search (VG)
- M15 Shot Shell
- Max Damage reduced from 25 to 18
- Second Damage amount reduced from 15 to 14
- Max Damage Range reduced from 197 to 180
- Second Damage Range reduced from 315 to 278
Weapon Advantage
- Constant
- Firing Movement Speed Multiplier reduced from 5,5 percent to four percent
- ADS Fire Movement Speed Multiplier reduced from four percent to 3,5 percent
go away
- 3-Line Rifle (VG)
- 7.62x54mmR 5 Round Quick Mags
- Magazine Capacity increased from three to five
- Kar98k (VG)
- 8mm Klauser 5 Round Quick Mags
- Magazine Capacity increased from three to five