Between rocket boosters and wire-driven catapults, you better watch your head.
Admittedly, this title is somewhat misleading. A game full of new maps to smash and new tools to smash them. Steam Workshop With Teardown's voxel sandbox is already the next Garry's Mod. But over the past week, developer Dennis Gustaffson has been tweeting a few more toys tuned to bring more enjoyable physics chaos to Teardown.
Gustaffson, who is already making fun of some ruthless persistent bots, shared more additions coming to the game in an upcoming update. The first is a GMod classic—applying as many rocket-powered thrusters as you want to an object, letting you send it screaming across a map.
The second, and perhaps more quietly powerful, allows you to bind objects with elastic wire. While Gustaffson uses it to create an impromptu catapult, my mind is already racing with the potential for physics-driven nonsense.
These vehicles and the aforementioned robots will come to Part 2. A massive free update with an as-yet-unannounced release date, Gustaffson describes Chapter 2 as "the second half of the game." I'm looking forward to more tools to mess things up and more structured story missions to help make the most of them.
However, if you're looking for more Teardowns to tear down (sorry), I'm not kidding when I say the workshop is full of delights. There are mods for everything from minigun akimbos to optional meteor strikes, and cartographers create truly stunning worlds for picking up a sledgehammer.
You'll have to wait a little longer to hurl killer robots into these worlds with rope catapults and rocket boosters.