SteamOS 3.5 brings more warmth and vibrancy to the Deck's colors, out for preview now. Valve has released a preview for SteamOS 3.5, which runs Steam Deck among a few other things, and you can now enjoy an updated build enriched with visual improvements and tweaks, along with a few fixes.
The biggest change is that Valve has rebalanced the Steam Deck's default colors. It now uses sRGB primary colors, meaning it has a slightly warmer and more vibrant set of colors by default. You can adjust the Color Vibrance and Color Temperature with a test image or the game you are running by going to Settings – Adjust Display Colors. You can also revert to the previous color set or an increased color range that is more vibrant but will likely cause some gradient clipping.
The biggest new feature is that the Steam Deck can now support High Dynamic Range (HDR) and Variable Refresh Rate (VRR) on external monitors, of course the trick is that the display and your USB-C adapter need to support this. Still, it's good news for those who connect their deck to their living room TV or desktop monitor.
Smaller tweaks include things like waking up faster from sleep, a fix for touchscreen orientation on external displays, and better scaling on external displays. You'll now be able to use stretch and zoom scaling on external displays to handle different aspect ratios. Valve has rolled out some latency improvements for situations where the app renders slower than the screen's refresh rate.
Valve also fixed a persistent bug where some programs actually hurt the Deck's CPU performance unless you manually disabled SMT. It's a niche problem, but it's a big one for the people whose favorite games and apps are affected.
There are also some key software updates that let you play with voltage, and updates to SteamOS's Arch Linux base that include new window tiles to KDE Plasma, Steam Deck's desktop mode, as well as updated exploration dials and desktop widgets. SteamOS 3.5 Preview You can read the full patch notes on Steam.
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