Lords of the Fallen October 14 v.1.1.191 patch targets performance issues and introduces balance changes. Here are the biggest changes in the v.1.1.191 patch.
Lords of the Fallen developers seem to have been hard at work since the game's launch yesterday. The new patch, which arrived on the live servers this morning, brings fixes for the game's performance issues, as well as balance changes for several different enemy types and bosses.
The star of today's patch v.1.1.191 is the performance fixes, considering how many players reported difficulty running the game shortly after its October 13 release. The biggest issue players reported was unupdated drivers, the developers claim in the patch notes, so this patch allows the game to automatically check the player's drivers and request an update in the future.
Other performance updates include temporarily disabling frame generation, fixes for crashes on 30 and 40 series GPUs, and solutions for crashes caused by shaders after the game's first cinematic section.
HEXWORKS has also released a number of balance changes with this patch, including nerfs to “walking corpses” type enemies such as Charred Souls, whose damage damage has been reduced from 80 to 64. Other enemies like Ruiner, Bringers of Stillness, and Scarlet Shadows also saw minor damage reductions.
Lords of the Fallen hit digital shelves yesterday and was met with mixed reviews, largely due to the number of technical issues plaguing its player base. Despite claiming to have high-end PCs, many players have reported crashes, framerate drops, and stuttering – all issues that are frustrating in any game, but a game like Lords of the Fallen that relies so heavily on timing and small visual cues is such a big deal that the problem is only minor stutters. even making it borderline unplayable. For more Lord of the Fallen content to our content You can browse.
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