Diablo 4Guide to the different Book of the Dead minions that you can summon as a Necromancer in .
Necromancer due to his summoning abilities Diablo 4It is one of the most powerful classes in . You will have the opportunity to breed terrifying creatures to fight at your side. Here's our Diablo 4 Necromancer Book of the Dead guide to help you with their ideal upgrades, as well as the undead minions you can unlock.
Diablo 4 Necromancer Book of the Dead Guide
The Diablo 4 Necromancer Book of the Dead mechanics are available quite early in the campaign. However, most other minion options can only be unlocked as you level up. You can open this panel by pressing Shift + C on the keyboard or by opening the character/abilities menu and then ticking the appropriate tab.
Likewise, it's worth noting that there are certain groups or categories: Skeleton Warriors, Skeleton Mages, and Golems. Each faction has its own unique creature types, plus selectable perks.
Additionally, each variant also has a Sacrifice ability. However, the Necromancer receives a passive bounty, but you can no longer summon a minion from that category (i.e. you get an X effect, but you cannot summon Golems). Therefore, if you want to be able to upgrade once again, you need to switch to other perks. Finally, you might want to take a look at our overviews of the Diablo 4 Necromancer Book of the Dead mechanics, as well as active skills, abilities/passives, and leveling structure.
Skeleton Warriors
skirmishers - Deals 30% more damage but has 15% less health.
- Perk 1 – Allows you to train an extra Hunter Hunter.
- Perk 2 – Critical hits cause Skirmishers to deal 50% bonus crit damage to crits; can happen every three seconds.
- Victim – +5% critical rate; cannot summon all types of Skeleton Warriors.
defenders – Shield Bearers with 15% more health.
- Perk 1 – Every eight seconds, Guardians can block an instance of direct damage they take.
- Perk 2 – Guardians gain 50% of your Thorns value.
- Victim – +15% physical resistance; cannot summon all types of Skeleton Warriors.
Reapers – Scythe wielders that do a high damage arming attack every 10 seconds.
- Perk 1 – Reaper attacks against immobilized, slowed, stunned, or defenseless enemies reduce the cooldown of preparation attacks by two seconds.
- Perk 2 – +15% chance to spawn a corpse with his attacks.
- Victim – +10% shadow damage; cannot summon all types of Skeleton Warriors.
Diablo 4 Necromancer Book of the Dead has Skeletal Warriors as the first category/grouping. First skill reapers are the ideal choice here. If you have debilitating skills (eg Decrepify), you can guarantee that staging cooldowns are reduced frequently.
Skeleton Mages
Shadow – Spirit wheels that deal shadow damage.
- Perk 1 – +10% chance to stun for two seconds; can only happen to the same enemy every five seconds.
- Perk 2 - Fire an additional shadow arrow every sixth attack.
- Sacrifice – +15 max essence; cannot summon all types of Skeleton Mages.
Cold – Spirits that cool and then freeze targets.
- Perk 1 – Gain +2 essence when Cold Mages deals damage with their basic attacks.
- Perk 2 – Enemies that are frozen or damaged when frozen by your Cold Mages become defenseless for three seconds.
- Victim – +15% damage against defenseless enemies; cannot summon all types of Skeleton Mages.
Bone – Mages that deal damage using some of their own HP.
- Perk 1 – 5% HP lost per attack; +40% damage if Bone Mage is still alive after five seconds.
- Perk 2 – When a Bone Mage dies, gain a boost percentage and leave a corpse behind.
- Victim – +30% overpower damage; cannot summon all types of Skeleton Mages.
Cold Mages (second perk) are only good for added crowd control and vulnerable effect. However, the Bone Mage Victim also adds a huge overpower damage. Assuming you're using Paranormal Blood Surge, this leads to a reasonable proc chance.
golems
Naturally, Golems are the strongest summon type of all Diablo 4 Necromancer Book of the Dead minions. Golems are unlocked when you reach level 25, after which you receive the quest Call of the Underworld.
Bone – A tough giant that can taunt nearby enemies.
- Perk 1 – Gain a corpse when a Bone Golem loses 20% of its maximum HP.
- Perk 2 – Bone Golem +10% max. Gains 50% of your HP and Thorn.
- Victim – +10% attack speed; cannot summon any kind of Golem.
Kan – Uses its life primarily to assist you (i.e. damage absorption or damage reduction/increase).
- Perk 1 – The Blood Golem absorbs 15% of the damage you take.
- Perk 2 – Blood Golem will have 80% damage reduction and 25% increased damage when healthy (i.e. 25% HP or more).
- Sacrifice – +10% max. SP; cannot summon any kind of Golem.
Iron – This variant has massive AoE hits and attacks.
- Perk 1 - Every fifth Iron Golem attack creates a shockwave from the front.
- Perk 2 – Hit by Iron Golem will render enemies defenseless for three seconds.
- Victim – +30% critical damage; cannot summon any kind of Golem.
Due to the Diablo 4 beta's level limit of 25, only the Bone Golem is available. However, others can be summoned when you reach the required levels after the game has officially started. We recommend Iron Golem for this category.